Post by Nyambefan on Aug 16, 2004 18:23:51 GMT -5
After finding numerous references to wildebeests in the Nyambe: African Adventures book and not finding one I created an entry. What do you think?
Wildebeest (Gnu)
Medium Animal ( )
Hit Dice: 1d8 (5 hp)
Initiative: +3 (DEX)
Speed: 50 ft.,
AC: 16 (+1 size, +3 DEX, +2 natural)
Attacks: Gore -1 melee
Damage: Gore 1d6-1
Face/Reach: 5 ft. X 5 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light Vision, Scent
Saves: Fort 0, Ref +5, Wil +1
Abilities: Str 9, Dex 17, Con 10, Int 1, Wis 12, Cha 5
Skills: Jump +3, Listen +9, Spot +8, swim +4
Feats: None
Climate/Terrain: Warm plain
Organization: Herd (10-100,000+)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Special Abilities/Qualities:
Though capable of attacking with its horns, wildebeests prefer flight to combat, and only attack if cornered.
Animal: All animals have low-light Vision that lets them see twice as far as a human in starlight, moonlight, torchlight, etc.
Scent (EX): A wildebeest can detect those within 30 feet by sense of smell. It can take a partial action to note the direction of the scent. If it moves within 5 feet of the source, the wildebeest can pinpoint that source. The wildebeest can also follow fresh tracks with a wisdom check DC10.
Stampede (Ex): A frightened herd of wildebeests flee as a group in a random direction (but always away from the preceived source of danger). They literally run over anything of size medium or smaller that gets in their way, dealing 1d8 points of damage for each five wildebeests in the herd. A successful reflex save (DC 16) halves the damage.
Wildebeests, also known as Gnu, are a type of antelope common to Nyambe-Tanda, and are one of the most commonly encountered wild animals. Herds of wildebeests can number in the hundreds of thousands, and attract some of the most dangerous predators on the continent. As a result, these animals are rarely hunted except by the bravest of warriors.
Wildebeest (Gnu)
Medium Animal ( )
Hit Dice: 1d8 (5 hp)
Initiative: +3 (DEX)
Speed: 50 ft.,
AC: 16 (+1 size, +3 DEX, +2 natural)
Attacks: Gore -1 melee
Damage: Gore 1d6-1
Face/Reach: 5 ft. X 5 ft./5 ft.
Special Attacks: None
Special Qualities: Low-light Vision, Scent
Saves: Fort 0, Ref +5, Wil +1
Abilities: Str 9, Dex 17, Con 10, Int 1, Wis 12, Cha 5
Skills: Jump +3, Listen +9, Spot +8, swim +4
Feats: None
Climate/Terrain: Warm plain
Organization: Herd (10-100,000+)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Special Abilities/Qualities:
Though capable of attacking with its horns, wildebeests prefer flight to combat, and only attack if cornered.
Animal: All animals have low-light Vision that lets them see twice as far as a human in starlight, moonlight, torchlight, etc.
Scent (EX): A wildebeest can detect those within 30 feet by sense of smell. It can take a partial action to note the direction of the scent. If it moves within 5 feet of the source, the wildebeest can pinpoint that source. The wildebeest can also follow fresh tracks with a wisdom check DC10.
Stampede (Ex): A frightened herd of wildebeests flee as a group in a random direction (but always away from the preceived source of danger). They literally run over anything of size medium or smaller that gets in their way, dealing 1d8 points of damage for each five wildebeests in the herd. A successful reflex save (DC 16) halves the damage.
Wildebeests, also known as Gnu, are a type of antelope common to Nyambe-Tanda, and are one of the most commonly encountered wild animals. Herds of wildebeests can number in the hundreds of thousands, and attract some of the most dangerous predators on the continent. As a result, these animals are rarely hunted except by the bravest of warriors.