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Post by Nyambefan on Jul 12, 2006 22:51:17 GMT -5
New Free Adventure on Nyambe.com, Slavers of the Razor God by Bob Jubb
Slavers of the Razor God is an adventure set in the Nyambe: African Adventures d20 setting published by Atlas Games and is designed for characters of 6-7th level. In this adventure, a group of native heroes who are already veterans of several encounters are hired by the magic-hating Zamaran nation of Kaya Vua Samaki to hunt down a party of Slavers from the North. The party will have to use their tracking abilities and combat prowess to teach the Northerners an unpleasant lesson.
Get this free adventure in PDF format now at Nyambe.com on the Goodies Page!
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Post by nyamakalaw on Jul 13, 2006 1:18:48 GMT -5
"You are standing in the Barokan Merchant Council Hall. Two parallel rows of gold-embroidered pillars hold up a ceiling of kaleidoscopic geometric patterns. The floor is made of carved Stone blocks depicting workmen, laborers, and fishermen. Three men sit behind ornate desks on a raised dias before you:
• Maigomu Vuatha of the Zamaran merchants guild, resplendent in his white robes bearing colorful geometric shapes; • Wang Tseng, leader of the Far-Eastern merchants, with his shaved head and flowing robes of green and gold. • Ademola of the Tembu Merchant Association with his hair forming a rigid fan above his head, peathingy-style.
All three eye you with a mixture of smarminess, trepidation, and disgust. Six guards line the walls to your sides. 4 of them are Barokan guards, each armored in Far Eastern-style bamboo armor with one hand resting on the hilt of their sheathed katanas. More unnerving still are the two lightly armored, shortsword-weilding Zamarans closest to the front. They bear a dizzying array of colorful facial tattoos, the mark of the Magic Eaters: Famed hunters of arcane spellcasters. They eye you with palpable menace."
Very detailed and well-designed! I feel it will make for quite an exciting adventure, and possibly a campaign.
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Post by ltlconf on Aug 16, 2006 1:38:27 GMT -5
Hello folks,
I think I'm going to convince Carl to get the group together again early, and get our characters off the boat early! This sounds like a real fun one. I also want to see how our combat system stacks our characters combat style versus the Northerner's plate and crossbows (we'll use a few more pirates and arm them Rennessaince style!). Too Cool!
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